Ошибка при билде на Андроид Unity

Ошибка при билде на Андроид при исп. il2cpp

UnauthorizedAccessException: Access to the path "E:\Games\Stick\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache\globalcache" is denied. 
System.IO.Directory.Delete (System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0) System.IO.Directory.RecursiveDelete (System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.IO.Directory.RecursiveDelete (System.String path) (at <437ba245d8404784b9fbab9b439ac908>:0) System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditorInternal.Il2CppNativeCodeBuilderUtils.ClearCacheIfEditorVersionDiffers (UnityEditorInternal.Il2CppNativeCodeBuilder builder, System.String currentEditorVersion) (at <6f28216fea9f453abf2e05b770ed3ee4>:0) UnityEditorInternal.Il2CppNativeCodeBuilderUtils.ClearAndPrepareCacheDirectory (UnityEditorInternal.Il2CppNativeCodeBuilder builder) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder,
System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile,
UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute
(UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath,
System.String companyName, System.String productName,
UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath,
System.String companyName, System.String productName, System.Int32 width,
System.Int32 height, UnityEditor.BuildOptions options,
UnityEditor.RuntimeClassRegistry usedClassRegistry,
UnityEditor.Build.Reporting.BuildReport report) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr).

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