Помогите исправить код. Ошибка "enemy" object is not callable
#0.0.1v
import pygame
from os import path
import random
pygame.init()
win = pygame.display.set_mode((500,500))
pygame.display.set_caption('Cubes Game')
walkRight = [pygame.image.load('pygame_right_1.png'), pygame.image.load('pygame_right_2.png'), pygame.image.load('pygame_right_3.png'), pygame.image.load('pygame_right_4.png'), pygame.image.load('pygame_right_5.png'), pygame.image.load('pygame_right_6.png')]
walkLeft = [pygame.image.load('pygame_left_1.png'), pygame.image.load('pygame_left_2.png'), pygame.image.load('pygame_left_3.png'), pygame.image.load('pygame_left_4.png'), pygame.image.load('pygame_left_5.png'), pygame.image.load('pygame_left_6.png')]
bg = pygame.image.load('pygame_bg.jpg')
playerStand = pygame.image.load('pygame_idle.png')
clock = pygame.time.Clock()
x = 50
y = 425
widht = 60
height = 71
speed = 5
isJump = False
jumpCount = 10
lastMove = "right"
left = False
right = False
animCount = 0
x_enemy = 495
y_enemy = 495
speedy = 3
widht_enemy = 40
height_enemy = 60
class enemy(): #error enemy object is not callable
def __init__(self, x_enemy, y_enemy, color_enemy, facing, widht_enemy, height_enemy):
self.facing = facing
self.x_enemy = x_enemy
self.widht_enemy = widht_enemy
self.y_enemy = y_enemy
self.height_enemy = height_enemy
self.speedy = 3
self.color_enemy = color_enemy
def draw(self, win, widht_enemy, height_enemy):
pygame.draw.rect(win, self.color_enemy, (self.x_enemy, self.y_enemy, self.widht_enemy, self.height_enemy))
class snaryad():
def __init__(self, x, y, radius, color, facing):
self.x = x
self.y = y
self.radius = radius
self.color = color
self.facing = facing
self.vel = 8 * facing
def draw(self, win):
pygame.draw.circle(win, self.color, (self.x, self.y), self.radius)
pygame.mixer.music.load(path.join(r'D:\Python\sprites\dist', 'sound.mp3'))
pygame.mixer.music.set_volume(0.4)
def drawWindow():
global animCount
win.blit(bg, (0, 0))
if animCount + 1 >= 30:
animCount = 0
if left:
win.blit(walkLeft[animCount // 5], (x, y))
animCount+=1
elif right:
win.blit(walkRight[animCount // 5], (x, y))
animCount+=1
else:
win.blit(playerStand, (x, y))
for bullet in bullets:
bullet.draw(win)
for enemy in enemies:
enemy.draw(win, 40, 60)
pygame.display.update()
run = True
bullets = []
enemies = []
pygame.mixer.music.play(loops=-1)
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
for enemy in enemies:
if x_enemy < 500 and x_enemy > 0:
x_enemy -= speedy
else:
enemies.pop(enemies.index(enemy))
if lastMove == "right":
facing = 1
else:
facing = -1
if len(enemies) < 5:
enemies.append(enemy(round(495), round(495),(255, 0, 0),facing , widht_enemy, height_enemy)) #что-то здесь не так
for bullet in bullets:
if bullet.x < 500 and bullet.x > 0:
bullet.x += bullet.vel
else:
bullets.pop(bullets.index(bullet))
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
if lastMove == "right":
facing = 1
else:
facing = -1
if len(bullets) < 5:
bullets.append(snaryad(round(x + widht // 2), round(y + height // 2), 5, (255, 0, 0), facing))
if keys[pygame.K_a] and x > 5:
x -= speed
left = True
right = False
lastMove = "left"
elif keys[pygame.K_d] and x < 500 - widht - 5:
x += speed
left = False
right = True
lastMove = "right"
else:
left = False
right = False
animCount = 0
if not(isJump):
if keys[pygame.K_SPACE]:
isJump = True
else:
if jumpCount >= -10:
if jumpCount < 0:
y += (jumpCount ** 2) / 2
else:
y -= (jumpCount ** 2) / 2
jumpCount -= 1
else:
isJump = False
jumpCount = 10
drawWindow()
pygame.quit()
Ответы (2 шт):
Автор решения: Victor VosMottor thanks Monica
→ Ссылка
# 0.0.1v
import pygame
from os import path
import random
pygame.init()
win = pygame.display.set_mode((500, 500))
pygame.display.set_caption('Cubes Game')
walkRight = [pygame.image.load('pygame_right_1.png'), pygame.image.load('pygame_right_2.png'), pygame.image.load(
'pygame_right_3.png'), pygame.image.load('pygame_right_4.png'), pygame.image.load('pygame_right_5.png'), pygame.image.load('pygame_right_6.png')]
walkLeft = [pygame.image.load('pygame_left_1.png'), pygame.image.load('pygame_left_2.png'), pygame.image.load(
'pygame_left_3.png'), pygame.image.load('pygame_left_4.png'), pygame.image.load('pygame_left_5.png'), pygame.image.load('pygame_left_6.png')]
bg = pygame.image.load('pygame_bg.jpg')
playerStand = pygame.image.load('pygame_idle.png')
clock = pygame.time.Clock()
x = 50
y = 425
widht = 60
height = 71
speed = 5
isJump = False
jumpCount = 10
lastMove = "right"
left = False
right = False
animCount = 0
x_enemy = 495
y_enemy = 495
speedy = 3
widht_enemy = 40
height_enemy = 60
class Enemy():
def __init__(self, x_enemy, y_enemy, color_enemy, facing, widht_enemy, height_enemy):
self.facing = facing
self.x_enemy = x_enemy
self.widht_enemy = widht_enemy
self.y_enemy = y_enemy
self.height_enemy = height_enemy
self.speedy = 3
self.color_enemy = color_enemy
def draw(self, win, widht_enemy, height_enemy):
pygame.draw.rect(win, self.color_enemy, (self.x_enemy,
self.y_enemy, self.widht_enemy, self.height_enemy))
class snaryad():
def __init__(self, x, y, radius, color, facing):
self.x = x
self.y = y
self.radius = radius
self.color = color
self.facing = facing
self.vel = 8 * facing
def draw(self, win):
pygame.draw.circle(win, self.color, (self.x, self.y), self.radius)
pygame.mixer.music.load(path.join(r'D:\Python\sprites\dist', 'sound.mp3'))
pygame.mixer.music.set_volume(0.4)
def drawWindow():
global animCount
win.blit(bg, (0, 0))
if animCount + 1 >= 30:
animCount = 0
if left:
win.blit(walkLeft[animCount // 5], (x, y))
animCount += 1
elif right:
win.blit(walkRight[animCount // 5], (x, y))
animCount += 1
else:
win.blit(playerStand, (x, y))
for bullet in bullets:
bullet.draw(win)
for enemy in enemies:
enemy.draw(win, 40, 60)
pygame.display.update()
run = True
bullets = []
enemies = []
pygame.mixer.music.play(loops=-1)
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
for enemy in enemies:
if x_enemy < 500 and x_enemy > 0:
x_enemy -= speedy
else:
enemies.pop(enemies.index(enemy))
if lastMove == "right":
facing = 1
else:
facing = -1
if len(enemies) < 5:
enemies.append(Enemy(round(495), round(495), (255, 0, 0),
facing, widht_enemy, height_enemy))
for bullet in bullets:
if bullet.x < 500 and bullet.x > 0:
bullet.x += bullet.vel
else:
bullets.pop(bullets.index(bullet))
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
if lastMove == "right":
facing = 1
else:
facing = -1
if len(bullets) < 5:
bullets.append(snaryad(round(x + widht // 2),
round(y + height // 2), 5, (255, 0, 0), facing))
if keys[pygame.K_a] and x > 5:
x -= speed
left = True
right = False
lastMove = "left"
elif keys[pygame.K_d] and x < 500 - widht - 5:
x += speed
left = False
right = True
lastMove = "right"
else:
left = False
right = False
animCount = 0
if not(isJump):
if keys[pygame.K_SPACE]:
isJump = True
else:
if jumpCount >= -10:
if jumpCount < 0:
y += (jumpCount ** 2) / 2
else:
y -= (jumpCount ** 2) / 2
jumpCount -= 1
else:
isJump = False
jumpCount = 10
drawWindow()
pygame.quit()
Автор решения: vad13irt
→ Ссылка
Так как ты не создал экземпляр класса Enemy.
enemy = Enemy(*args, **kwargs)