на моём телефоне не загружается реклама AdMob которую я добавил
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using GoogleMobileAds.Api;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
Rigidbody2D rb;
Animator anim;
public Joystick joystick;
int run;
float moveInput;
public bool ground = false;
public Transform groundcheck;
public float checkradius;
public LayerMask WhatIgGround;
public GameObject panel;
int c;
float posup;
public GameObject btn;
public GameObject Player;
public GameObject cube;
public Text cointext;
int jump;
int sc;
void Start()
{
posup = btn.transform.position.y;
rb =GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
c = 0;
run = 5;
jump = 8;
sc = 0;
checkradius = 0.05f;
}
// Update is called once per frame
void FixedUpdate()
{
if(!PlayerPrefs.HasKey("coin")){
PlayerPrefs.SetInt("coin",c);
}
if(PlayerPrefs.HasKey("coin")){
PlayerPrefs.SetInt("coin",PlayerPrefs.GetInt("coin")+c);
}
if(posup != btn.transform.position.y && ground){
rb.velocity = (Vector2.up * jump);
}
moveInput = joystick.Horizontal;
rb.velocity = new Vector2(moveInput * run, rb.velocity.y);
if (moveInput > 0f && sc<=0){
transform.localScale = new Vector2(2f,2f);
anim.SetInteger("New Int",1);
transform.localScale = new Vector2(2,2);
}
if (moveInput < 0f && sc<=0){
transform.localScale = new Vector2(2f,2f);
anim.SetInteger("New Int",1);
transform.localScale = new Vector2(-2,2);
}
if (moveInput == 0f){
anim.SetInteger("New Int",0);
}
ground = Physics2D.OverlapCircle(groundcheck.position,checkradius,WhatIgGround);
if(PlayerPrefs.GetInt("blg") > 0){
jump = 12;
}
if(PlayerPrefs.GetInt("glg") > 0){
run = 10;
}
if(PlayerPrefs.GetInt("ylg") > 0){
sc = 1;
if (moveInput > 0f)
transform.localScale = new Vector2(1f,1f);
if (moveInput < 0f)
transform.localScale = new Vector2(-1f,1f);
else
transform.localScale = new Vector2(1f,1f);
}
}
public void PauseOn(){
Time.timeScale = 0f;
panel.gameObject.SetActive(true);
}
public void PauseOff(){
Time.timeScale = 1f;
panel.gameObject.SetActive(false);
}
public void replay(){
Application.LoadLevel("Game");
Time.timeScale = 1f;
}
public void home(){
Application.LoadLevel("menu");
Time.timeScale = 1f;
}
void OnTriggerStay2D(Collider2D other){
if(other.gameObject.tag == "coin"){
Destroy(other.gameObject);
c++;
cointext.text = c.ToString();
}
}
}