using System.Collections;
using UnityEditor.UIElements;
using UnityEngine;
public class SpawnZone : MonoBehaviour
{
public Transform spawnZone;
public Rigidbody fish;
float maxX;
float minX;
float maxY;
float minY;
void Start()
{
minX = spawnZone.position.x + spawnZone.localScale.x / 2;
maxX = spawnZone.position.x - spawnZone.localScale.x / 2;
maxY = spawnZone.position.y + spawnZone.localScale.y / 2;
minY = spawnZone.position.y - spawnZone.localScale.y / 2;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
Vector3 spawnPos = new Vector3(Random.Range(minX, maxX), (Random.Range(minY, maxY)));
Instantiate(fish, spawnPos, Quaternion.identity);
}
else
{
Vector3 spawnPos = new Vector3(Random.Range(minX, maxX), (Random.Range(minY, maxY)));
Instantiate(fish, spawnPos, Quaternion.identity);
}
}
}