import pygame
import random
import os
WIDTH = 1280 # ширина игрового окна
HEIGHT = 720 # высота игрового окна
FPS = 60 # частота кадров в секунду
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
screen = pygame.display.set_mode((WIDTH, HEIGHT)) img_dir =
os.path.dirname(__file__) player_image =
pygame.image.load(os.path.join(img_dir,
'CHECHEN.png')).convert() img_dir = os.path.dirname(__file__)
bullet_image = pygame.image.load(os.path.join(img_dir,
'PATRON.png')).convert() img_dir = os.path.dirname(__file__)
enemy_image = pygame.image.load(os.path.join(img_dir,
'DFDFD.png')).convert()
class Enemy(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((15, 15))
self.image = pygame.transform.scale(enemy_image,
(200, 200))
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 2)
self.speedx = random.randrange(-1, 2)
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
if self.rect.top > HEIGHT + 10 or self.rect.left < -100 \
or self.rect.right > WIDTH + 20:
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-50, -40)
self.speedy = random.randrange(1, 2)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y, way):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((30, 40))
self.image = pygame.transform.scale(bullet_image,
(20, 20))
self.rect = self.image.get_rect()
self.rect.bottom = y
self.rect.centerx = x
if way == 1:
self.speedy = -9
self.speedx = 0
elif way == 2:
self.speedy = 0
self.speedx = 9
elif way == 3:
self.speedy = 0
self.speedx = -9
elif way == 4:
self.speedy = 9
self.speedx = 0
def update(self):
self.rect.y += self.speedy
self.rect.x += self.speedx
if self.rect.bottom < 0:
self.kill()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((40, 20))
self.image = pygame.transform.scale(player_image,
(100,100))
self.rect = self.image.get_rect()
self.image = player_image
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 3
self.speedx = 0
self.speedy = 0
self.way = 1
def update(self):
self.speedx = 0
self.speedy = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.way = 3
elif keystate[pygame.K_RIGHT]:
self.way = 2
elif keystate[pygame.K_UP]:
self.way = 1
elif keystate[pygame.K_DOWN]:
self.way = 4
if keystate[pygame.K_a]:
self.speedx = -5
elif keystate[pygame.K_d]:
self.speedx = 5
elif keystate[pygame.K_w]:
self.speedy = 5
elif keystate[pygame.K_s]:
self.speedy = -5
self.rect.x += self.speedx
self.rect.y -= self.speedy
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.top < 0:
self.rect.top = 0
if self.rect.bottom > HEIGHT:
self.rect.bottom = HEIGHT
def shoot(self):
bullet = Bullet(self.rect.centerx, self.rect.top, self.way)
all_sprites.add(bullet)
bullets.add(bullet)
# начало pygame.init() pygame.mixer.init() # для звука pygame.display.set_caption("My Game") screen.fill(WHITE)
pygame.display.flip() clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group() bullets = pygame.sprite.Group()
enemies = pygame.sprite.Group() player = Player()
all_sprites.add(player)
for i in range(10):
enem = Enemy()
all_sprites.add(enem)
enemies.add(enem)
running = True while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
all_sprites.update()
hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
for hit in hits:
enem = Enemy()
all_sprites.add(enem)
enemies.add(enem)
hits = pygame.sprite.spritecollide(player, enemies, False)
if hits:
running = False
background = pygame.image.load("АЩТ ВДЫ.jpg")
screen.blit(background, (0, 0))
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()