from tkinter import *
import random
import time
from PIL import *
import os
class Game:
def __init__(self):
self.tk=Tk()
self.tk.title("That's good game about person")
self.canvas=Canvas(self.tk, width=500, height=500, \
highlightthickness=0)
self.canvas.pack()
self.tk.update()
self.canvas_height=500
self.canvas_width=500
self.bg=PhotoImage(file="C:\путь\background.gif")
w=self.bg.width()
h=self.bg.height()
for x in range(0, 5):
for y in range(0, 5):
self.canvas.create_image(x * w, y * h, \
image=self.bg, anchor='nw')
self.sprites=[]
self.running=True
def mainloop(self):
while 1:
if self.running==True:
for sprite in self.sprites:
sprite.move()
self.tk.update_idletasks()
self.tk.update()
time.sleep(0.01)
class Coords:
def __init__(self, x1=0, y1=0, x2=0, y2=0):
self.x1=x1
self.y1=y1
self.x2=x2
self.y2=y2
def within_x(co1, co2):
if (co1.x1 > co2.x1 and co1.x1 < co2.x2) \
or (co1.x2 > co2.x1 and co1.x2 < co2.x2) \
or (co2.x1 > co1.x1 and co2.x1 < co1.x2) \
or (co1.x2 > co1.x1 and co2.x2 < co1.x2):
return True
else:
return False
def within_y(co1, co2):
if (co1.y1 > co2.y1 and co1.y1 < co2.y2) \
or (co1.y2 > co2.y1 and co1.y2 < co2.y2) \
or (co2.y1 > co1.y1 and co2.y1 < co1.y2) \
or (co1.y2 > co1.y1 and co2.y2 < co1.y2):
return True
else:
return False
def collided_left(co1, co2):
if within_y(co1, co2):
if co1.x1 <= co2.x2 and co1.x1 >= co2.x1:
return True
return False
def collided_right(co1, co2):
if within_y(co1, co2):
if co1.x2 >= co2.x1 and co1.x2 >= co2.x2:
return True
return False
def collided_top(co1, co2):
if within_x(co1, co2):
if co1.y1 <= co2.y2 and co1.y1 >= co2.y1:
return True
return False
def collided_bottom(y, co1, co2):
if within_x(co1, co2):
y_calc=co1.y2+y
if y_calc >= co2.y1 and y_calc <=co2.y2:
return True
return False
class Sprite:
def __init__(self, game):
self.game=game
self.endgame=False
self.coordinates=None
def move(self):
pass
def coords(self):
return self.coordinates
class PlatformSprite(Sprite):
def __init__(self, game, photo_image, x, y, width, height):
Sprite.__init__(self, game)
self.photo_image=photo_image
self.image=game.canvas.create_image(x, y, \
image=self.photo_image, anchor='nw')
self.coordinates=Coords(x, y, x + width, y + height)
class StickFigureSprite(Sprite):
def __init__(self, game):
Sprite.__init__(self, game)
self.images_left=[
PhotoImage(file='C:\путь\figure-L1.gif'),
PhotoImage(file='C:\путь\figure-L2.gif'),
PhotoImage(file='C:\путь\figure-L3.gif')
]
self.images_right=[
PhotoImage(file='C:\путь\figure-R1.gif'),
PhotoImage(file='C:\путь\figure-R2.gif'),
PhotoImage(file='C:\путь\figure-R3.gif')
]
self.image=game.canvas.create_image(200, 470, \
image=self.images_left[0], anchor='nw')
self.x=-2
self.y=0
self.current_image=0
self.current_image_add=1
self.jump_count=0
self.last_time=time.time()
self.coordinates=Coords()
game.canvas.bind_all('<KeyPress-Left>', self.turn_left)
game.canvas.bind_all('<KeyPress-Right>', self.turn_right)
game.canvas.bind_all('<space>', self.jump)
def turn_left(self, evt):
if self.y==0:
self.x=-2
def turn_right(self, evt):
if self.y==0:
self.x=2
def jump(self, evt):
if self.y==0:
self.y=-4
self.jump_count=0
def animate(self):
if self.x !=0 and self.y==0:
if time.time() - self.last_time > 0.1:
self.last_time=time.time()
self.current_image += self.current_image_add
if self.current_image >= 2:
self.current_image_add =-1
if self.current_image <=0:
self.current_image_add=1
if self.x < 0:
if self.y != 0:
self.game.canvas.itemconfig(self.image, \
image=self.images_left[2])
else:
self.game.canvas.itemconfig(self.image, \
image=self.images_left[self.current_image])
elif self.x > 0:
if self.y != 0:
self.game.canvas.itemconfig(self.image, \
image=self.images_right[2])
else:
self.game.canvas.itemconfig(self.image, \
image=self.images_right[self.current_image])
def coords(self):
xy=self.game.canvas.coords(self.image)
self.coordinates.x1=xy[0]
self.coordinates.y1=xy[1]
self.coordinates.x2=xy[0] + 27
self.coordinates.y2=xy[1] + 30
return self.coordinates
def move(self):
self.animate()
if self.y < 0:
self.jump_count +=1
if self.jump_count >20:
self.y=4
if self.y > 0:
self.jump_count -=1
co=self.coords()
left=True
right=True
top=True
bottom=True
falling=True
if self.y > 0 and co.y2 >= self.game.canvas_height:
self.y=0
bottom=False
elif self.y < 0 and co.y1 <= 0:
self.y=0
top=False
if self.x > 0 and co.x2 >= self.game.canvas_width:
self.x=0
right=False
elif self.x < 0 and co.x1 <= 0:
self.x=0
left=False
for sprite in self.game.sprites:
if sprite == self:
continue
sprite_co=sprite.coords()
if top and self.y < 0 and collided_top(co, sprite_co):
self.y=-self.y
top=False
if bottom and self.y > 0 and collided_bottom(self.y, \
co, sprite_co):
self.y=sprite-co.y1 -co.y2
if self.y < 0:
self.y=0
bottom=False
top=False
if bottom and falling and self.y == 0 \
and co.y2 < self.game.canvas_height \
and collided_bottom(1, co, sprite_co):
falling=False
if left and self.x < 0 and collided_left(co, sprite_co):
self.x=0
left=False
if sprite.endgame:
self.game.running=False
if right and self.x > 0 and collided_right(co, sprite_co):
self.x=0
right=False
if falling and bottom and self.y == 0 \
and co.y2 < self.game.canvas_height:
self.y=4
self.game.canvas.move(self.image, self.x, self.y)
class DoorSprite(Sprite):
def __init__(self, game, photo_image, x, y, width, height):
Sprite.__init__(self, game)
self.photo_image=photo_image
self.image=game.canvas.create_image(x, y, \
image=self.photo_image, anchor='nw')
self.coordinates=Coords(x, y, x + (width/2), y + height)
self.endgame=True
g=Game()
platform1=PlatformSprite(g, PhotoImage(file="C:\путь\platform1.gif"), \
0, 480, 100, 10)
platform2=PlatformSprite(g, PhotoImage(file="C:\путь\platform1.gif"), \
150, 440, 100, 10)
platform3=PlatformSprite(g, PhotoImage(file="C:\путь\platform1.gif"), \
300, 400, 100, 10)
platform4=PlatformSprite(g, PhotoImage(file="C:\путь\platform1.gif"), \
300, 160, 100, 10)
platform5=PlatformSprite(g, PhotoImage(file="C:\путь\platform2.gif"), \
175, 350, 66, 10)
platform6=PlatformSprite(g, PhotoImage(file="C:\путь\platform2.gif"), \
50, 300, 66, 10)
platform7=PlatformSprite(g, PhotoImage(file="C:\путь\platform2.gif"), \
170, 120, 66, 10)
platform8=PlatformSprite(g, PhotoImage(file="C:\путь\platform2.gif"), \
45, 60, 66, 10)
platform9=PlatformSprite(g, PhotoImage(file="C:\путь\platform3.gif"), \
170, 250, 32, 10)
platform10=PlatformSprite(g, PhotoImage(file="C:\путь\platform3.gif"), \
230, 200, 32, 10)
g.sprites.append(platform1)
g.sprites.append(platform2)
g.sprites.append(platform3)
g.sprites.append(platform4)
g.sprites.append(platform5)
g.sprites.append(platform6)
g.sprites.append(platform7)
g.sprites.append(platform8)
g.sprites.append(platform9)
g.sprites.append(platform10)
door=DoorSprite(g, PhotoImage(file='C:\путь\door1.gif'), 45, 30, 40, 35)
g.sprites.append(door)
sf=StickFigureSprite(g)
g.sprites.append(sf)
g.mainloop()