import pygame
pygame.init()
win = pygame.display.set_mode((600, 300))
pygame.display.set_caption("PingToPong")
#Var's
POSX = 0
POSY = 50
WIDTH = 40
HEIGHT = 80
SPEED = 5
BPOSX = 560
BWIDTH = 40
BGHEIGHT = 80
BPOSY = 0
#Main loop start
RUN = True
while RUN:
#Main loop end
#Game body start
pygame.time.delay(1)
for event in pygame.event.get():
if event.type == pygame.QUIT:
RUN = False
win.fill((0,0,0))
#Game body end
#Player start
keys = pygame.key.get_pressed()
if keys[pygame.K_UP] and POSY > 0:
POSY -= SPEED
if keys[pygame.K_DOWN] and POSY < 220:
POSY += SPEED
pygame.draw.rect(win, (255,255,255), (BPOSX, BPOSY, WIDTH, HEIGHT))
pygame.display.update()
#Player end
#Bot start
if keys[pygame.K_LEFT] and BPOSY > 0:
BPOSY -= SPEED
if keys[pygame.K_RIGHT] and BPOSY < 220:
BPOSY += SPEED
pygame.draw.rect(win, (255,255,255), (POSX, POSY, WIDTH, HEIGHT))
pygame.display.update()
#Bot end
pygame.quit()