#include <iostream>
#include <conio.h>
#include <stdio.h>
#include <unistd.h>
using namespace std;
bool gameOver;
int x, y, score;
int fruitX, fruitY;
const int width = 50;
const int height = 30;
int tailX[100], tailY[100];
int ntail;
int i, j;
enum eDirection
{
STOP = 0,
left,
right,
up,
down
};
eDirection dir;
void setup()
{
gameOver = false;
dir = eDirection::STOP;
x = width / 2 - 1;
y = height / 2 - 1;
fruitX = rand() % width;
fruitX = rand() % height;
score = 0;
}
void draw()
{
system("cls");
for (int i = 0; i < width + 1; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
if (j == 0 || j == width - 1)
cout << "#";
if (i == y && j == x)
cout << "0";
else if (i == fruitY && j == fruitX)
cout << "f";
else
{
bool print = false;
for (int k = 0; k < ntail; k++)
{
if (tailX[k] == j && tailY[k] == i)
{
print = true;
cout << "o";
}
}
if (!print)
cout << " ";
}
}
cout << endl;
}
for (int i = 0; i < width + 1; i++)
cout << "#";
cout << endl;
}
void input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a':
dir = eDirection::left;
break;
case 'd':
dir = eDirection::right;
break;
case 'w':
dir = up;
break;
case 's':
dir = down;
break;
case 'x':
gameOver = true;
break;
}
}
}
void logic()
{
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < ntail; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
switch (dir)
{
case eDirection::left:
x--;
sleep(1);
break;
case eDirection::right:
x++;
sleep(1);
break;
case up:
y--;
sleep(1);
break;
case down:
y++;
sleep(1);
break;
}
//if (x > width || x < 0 || y > height || y < 0)
//gameOver = true;
if (x >= width)
x = 0;
else if (x < 0)
x = width - 1;
for (int i = 0; i < ntail; i++)
{
if (tailX[i] == x && tailY[i] == y)
gameOver = true;
}
if (x == fruitX && y == fruitY)
{
score == 10;
fruitX = rand() % width;
fruitY = rand() % height;
ntail++;
}
}
}
int main()
{
setup();
while (!gameOver)
{
draw();
input();
logic();
}
}