using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Clicker : MonoBehaviour
{
public int cookie;
private int cookieUp = 1;
private bool check = true;
public Text cookieText;
public GameObject ShopPan;
void Update()
{
cookieText.text = "Cookie: " + cookie;
}
public void OnClickButton() {
cookie += cookieUp;
}
public void OnClickShopPanelButton() {
if (check == true)
{
ShopPan.SetActive(true);
check = false;
}
else {
ShopPan.SetActive(false);
check = true;
}
}
public void OnClickBuy()
{
if (cookie >= 100)
{
cookieUp *= 2;
cookie -= 100;
}
}
public void isFirstAch() {
if(cookie == 100)
{
cookie += 100;
StartCoroutine(PasCookie());
break;
}
}
IEnumerator PasCookie()
{
yield return new WaitForSeconds(1);
cookie++;
Debug.Log(cookie);
PlayerPrefs.SetInt("cookie", cookie);
StartCoroutine(PasCookie());
}
}