function updateX(angle, mouseX1, mouseY1){
var cx = window.innerWidth / 2;
var cy = window.innerHeight / 2;
var sin = Math.sin(angle);
var cos = Math.cos(angle);
var x = mouseX1 - cx;
var y = mouseY1 - cy;
var _x = cos * x - sin * y;
var _y = sin * x + cos * y;
x = _x + cx;
y = _y + cy;
return x;
}
function updateY(angle, mouseX1, mouseY1){
var cx = window.innerWidth / 2;
var cy = window.innerHeight / 2;
var sin = Math.sin(angle);
var cos = Math.cos(angle);
var x = mouseX - cx;
var y = mouseY - cy;
var _x = cos * x - sin * y;
var _y = sin * x + cos * y;
x = _x + cx;
y = _y + cy;
return y;
}