UnityLinker.exe did not run properly! - Ошибка при сборке

Текст ошибки:

Exception: C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe did not run properly!

Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe" -out="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x=C:/Users/User/AppData/Local/Temp/tmp5a72d7e6.tmp -x=C:/Users/User/AppData/Local/Temp/tmp9c6de22.tmp -x="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -x="F:/Unity Projects/fruits hit/Assets/FacebookSDK/link.xml" -x="F:/Unity Projects/fruits hit/Assets/GoogleMobileAds/link.xml" -x="F:/Unity Projects/fruits hit/Assets/Plugins/UnityPurchasing/script/link.xml" -x="F:/Unity Projects/fruits hit/Assets/Plugins/VoxelBusters/CrossPlatformReplayKit/link.xml" -d="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/Unity.Timeline.dll" --include-unity-root-assembly="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/Facebook.Unity.Settings.dll" --include-unity-root-assembly="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/DOTween.dll" --include-unity-root-assembly="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/Tapjoy.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="F:/Unity Projects/fruits hit/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --platform=Android --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset" 

stdout:
Fatal error in Unity CIL Linker
Mono.Linker.MarkException: Error processing method: 'System.Type DG.Tweening.Core.Utils::GetLooseScriptType(System.String)' in assembly: 'DOTween.dll' ---> System.OutOfMemoryException: �뤠�� �᪫�祭�� ⨯� "System.OutOfMemoryException".
   � Mono.Linker.TypeNameParser.TryParseTypeAssemblyQualifiedName(String value, String& typeName, String& assemblyName)
   � Mono.Linker.Steps.MarkStep.ResolveFullyQualifiedTypeName(String name)
   � Mono.Linker.Steps.MarkStep.MarkReflectionLikeDependencies(MethodBody body)
   � Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body)
   � Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
   � Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
   � Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method)
   � Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method)
   � Mono.Linker.Steps.MarkStep.ProcessQueue()
   --- ����� ����஢�� ����७���� �⥪� �᪫�祭�� ---
   � Mono.Linker.Steps.MarkStep.ProcessQueue()
   � Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
   � Mono.Linker.Steps.MarkStep.Process()
   � Mono.Linker.Steps.MarkStep.Process(LinkContext context)
   � Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
   � Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
   � Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
   � Mono.Linker.Pipeline.Process(LinkContext context)
   � Unity.Linker.UnityDriver.Run()
   � Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
   � Unity.Linker.UnityDriver.RunDriver()
stderr:

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8f44d91b549e47c9883e180579f26ef6>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Вот что выходит до данной ошибки:

CommandWithNoStdoutInvokationFailure: Gradle initialization failed.
UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
UnityEditor.Android.AndroidJavaTools.RunJavaWithShellExecute (System.String args, System.String workingdir, System.String error) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
UnityEditor.Android.GradleWrapper.WarmupGradle (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingDir, System.String baseCommand) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
Rethrow as GradleInvokationException: Gradle initialization failed.
UnityEditor.Android.GradleWrapper.WarmupGradle (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingDir, System.String baseCommand) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
UnityEditor.Android.PostProcessAndroidPlayer+<>c__DisplayClass3_0.<ExecuteWarmup>b__0 () (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Threading.ThreadHelper.ThreadStart () (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

Кто сможет подсказать в чём заключается её смысл и есть ли какие то способы решения?


Ответы (0 шт):