#include <iostream>
#include <d3dx9.h>
#include <d3d9.h>
#pragma comment(lib, "d3d9")
#pragma comment (lib, "d3dx9")
using namespace std;
int main()
{
DWORD dip9 = 0;
DWORD endScene9 = 0;
LPDIRECT3DDEVICE9 d3dDevice;
DWORD* vtablePtr;
D3DPRESENT_PARAMETERS d3dpp;
RECT rc;
HWND window = FindWindow(NULL, "Counter-Strike: Global Offensive");
HMODULE hD3D9 = GetModuleHandleA("d3d9.dll");
if (hD3D9 != 0) {
LPDIRECT3D9 d3d = Direct3DCreate9(D3D_SDK_VERSION);
d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3dDevice);
if(d3dDevice) {
cout << "Device has found!\n Pointer [d3d]: " << d3d << " " << " [m_device]: " << d3dDevice;
cout << endl;
}
else {
cout << "Device not found!";
}
d3dpp.Windowed = 1;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
vtablePtr = *(DWORD**)d3dDevice;
}
}