Здравствуйте, нужна помощь. У персонажа не завершается анимация прыжка, хотя я выделил переход "land" где моделька чуть сгибается, помогите пожалуйста
public class Move : MonoBehaviour {
public float speed;
public float jumpForce;
public float moveInput;
private Rigidbody2D rb;
private bool facingRight = true;
private bool isGrounded;
public bool Grounded = false;
public Transform feetPos;
public float checkRadius;
public LayerMask whatIsGround;
private Animator anim;
private void Start()
{
anim = GetComponent<Animator>();
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
moveInput = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
if(facingRight == false && moveInput > 0)
{
Flip();
}
else if(facingRight == true && moveInput < 0)
{
Flip();
}
if(moveInput == 0)
{
anim.SetBool("IsRuning", false);
}
else
{
anim.SetBool("IsRuning", true);
}
}
private void Update()
{
isGrounded = Physics2D.OverlapCircle(feetPos.position, checkRadius, whatIsGround);
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
{
rb.velocity = Vector2.up * jumpForce;
anim.SetTrigger("takeOf");
}
if (isGrounded == true)
{
anim.SetBool("IsJumping", false);
}
else
{
anim.SetBool("IsJumping", true);
}
}
void Flip()
{
{
facingRight = !facingRight;
Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;
}
}
}