Граница для кнопки

Как можно сделать границы для кнопок белым цветом. Спасибо заранее!

import pygame

WHITE = (255,255,255)
BLACK = (  0,  0,  0)

RED   = (255,  0,  0)
GREEN = (  0,255,  0)
BLUE  = (  0,  0,255)
YELLOW = (255,255, 0)

def button_create(text, rect, inactive_color, active_color, action):

    font = pygame.font.Font(None, 40)

    button_rect = pygame.Rect(rect)

    text2 = font.render(text, True, WHITE)
    text_rect2 = text2.get_rect(center=button_rect.center)

    text1 = font.render(text, True, BLACK)
    text_rect1 = text1.get_rect(center=button_rect.center)

    return [text2, text_rect2, text1, text_rect1, button_rect, inactive_color, active_color, action,  False]


def button_check(info, event):

    text2, text_rect2,  text1, text_rect1, rect, inactive_color, active_color, action, hover = info

    if event.type == pygame.MOUSEMOTION:
        # hover = True/False
        info[-1] = rect.collidepoint(event.pos)

    elif event.type == pygame.MOUSEBUTTONDOWN:
        if hover and action:
            action()


def button_draw(screen, info):

    text2, text_rect2,  text1, text_rect1, rect, inactive_color, active_color, action,  hover = info

    if hover:
        color = active_color
        pygame.draw.rect(screen, color, rect)
        screen.blit(text1, text_rect1)
    else:
        color = inactive_color
        pygame.draw.rect(screen, color, rect)
        screen.blit(text2, text_rect2)

def on_click_button_1():
    global stage
    stage = 'main'

    print('You clicked Button 1')

def on_click_button_2():
    global stage
    stage = 'nav'

    print('You clicked Button 2')

def on_click_button_3():
    global stage
    stage = 'xpdr'

    print('You clicked Button 3')

def on_click_button_4():
    global stage
    stage = 'radios'

    print('You clicked Button 4')

def on_click_button_5():
    global stage
    stage = 'misc'

    print('You clicked Button 5')

def on_click_button_6():
    global stage
    stage = 'hud'

    print('You clicked Button 6')

def on_click_button_return():
    global stage
    stage = 'menu'

    print('You clicked Button Return')

# --- main ---  (lower_case_names)

# - init -

pygame.init()
display = (800, 600) #800 - ширина, 600 - высота
screen = pygame.display.set_mode(display)
screen_rect = screen.get_rect()

# - objects -

stage = 'menu'

button_1 = button_create("MAIN", (1, 550, 133, 55), BLACK, WHITE, on_click_button_1)
button_2 = button_create("NAV", (133, 550, 133, 55), BLACK, WHITE, on_click_button_2)
button_3 = button_create("XPDR", (266, 550, 133, 55), BLACK, WHITE, on_click_button_3)
button_4 = button_create("RADIOS", (399, 550, 133, 55), BLACK, WHITE, on_click_button_4)
button_5 = button_create("MISC", (532, 550, 133, 55), BLACK, WHITE, on_click_button_5)
button_6 = button_create("HUD", (665, 550, 133, 55), BLACK, WHITE, on_click_button_6)

button_return = button_create("RETURN", (300, 400, 200, 75), RED, GREEN, on_click_button_return)

# - mainloop -

running = True

while running:

    # - events -

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        if stage == 'menu':
            button_check(button_1, event)
            button_check(button_2, event)
            button_check(button_3, event)
            button_check(button_4, event)
            button_check(button_5, event)
            button_check(button_6, event)
        elif stage == 'main':
            button_check(button_1, event)
            button_check(button_2, event)
            button_check(button_3, event)
            button_check(button_4, event)
            button_check(button_5, event)
            button_check(button_6, event)
            button_check(button_return, event)
        elif stage == 'nav':
            button_check(button_1, event)
            button_check(button_2, event)
            button_check(button_3, event)
            button_check(button_4, event)
            button_check(button_5, event)
            button_check(button_6, event)
            button_check(button_return, event)
        elif stage == 'xpdr':
            button_check(button_1, event)
            button_check(button_2, event)
            button_check(button_3, event)
            button_check(button_4, event)
            button_check(button_5, event)
            button_check(button_6, event)
            button_check(button_return, event)
        elif stage == 'radios':
            button_check(button_1, event)
            button_check(button_2, event)
            button_check(button_3, event)
            button_check(button_4, event)
            button_check(button_5, event)
            button_check(button_6, event)
            button_check(button_return, event)
        elif stage == 'misc':
            button_check(button_1, event)
            button_check(button_2, event)
            button_check(button_3, event)
            button_check(button_4, event)
            button_check(button_5, event)
            button_check(button_6, event)
            button_check(button_return, event)
        elif stage == 'hud':
            button_check(button_1, event)
            button_check(button_2, event)
            button_check(button_3, event)
            button_check(button_4, event)
            button_check(button_5, event)
            button_check(button_6, event)
            button_check(button_return, event)
        #elif stage == 'exit':
        #    pass

    # - draws -

    screen.fill(BLACK)

    if stage == 'menu':
        button_draw(screen, button_1)
        button_draw(screen, button_2)
        button_draw(screen, button_3)
        button_draw(screen, button_4)
        button_draw(screen, button_5)
        button_draw(screen, button_6)
    elif stage == 'main':
        button_draw(screen, button_1)
        button_draw(screen, button_2)
        button_draw(screen, button_3)
        button_draw(screen, button_4)
        button_draw(screen, button_5)
        button_draw(screen, button_6)
        button_draw(screen, button_return)
    elif stage == 'nav':
        button_draw(screen, button_1)
        button_draw(screen, button_2)
        button_draw(screen, button_3)
        button_draw(screen, button_4)
        button_draw(screen, button_5)
        button_draw(screen, button_6)
        button_draw(screen, button_return)
    elif stage == 'xpdr':
        button_draw(screen, button_1)
        button_draw(screen, button_2)
        button_draw(screen, button_3)
        button_draw(screen, button_4)
        button_draw(screen, button_5)
        button_draw(screen, button_6)
        button_draw(screen, button_return)
    elif stage == 'radios':
        button_draw(screen, button_1)
        button_draw(screen, button_2)
        button_draw(screen, button_3)
        button_draw(screen, button_4)
        button_draw(screen, button_5)
        button_draw(screen, button_6)
        button_draw(screen, button_return)
    elif stage == 'misc':
        button_draw(screen, button_1)
        button_draw(screen, button_2)
        button_draw(screen, button_3)
        button_draw(screen, button_4)
        button_draw(screen, button_5)
        button_draw(screen, button_6)
        button_draw(screen, button_return)
    elif stage == 'hud':
        button_draw(screen, button_1)
        button_draw(screen, button_2)
        button_draw(screen, button_3)
        button_draw(screen, button_4)
        button_draw(screen, button_5)
        button_draw(screen, button_6)
        button_draw(screen, button_return)
    #elif stage == 'exit':
    #    pass

    pygame.display.update()

# - end -

pygame.quit()

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