Замена изображений в pygame
Разобрался со "змейкой" по туториалам, вопрос по поводу замены изображений во время игры. Допустим, я хочу чтобы одно изображение круга становилось другим при достижении змейкой определенной длины (например, 5), при этом, если это возможно, чтобы сама змейка принимала эти изображения "в себя", то есть блоки змейки становились этими самыми изображениями.
import pygame
from pygame.locals import *
import time
import random
SIZE = 40
class Circle:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("objects/circle1.png").convert_alpha()
self.image = pygame.transform.scale(self.image, (30, 30))
self.x = 120
self.y = 120
def draw(self):
self.parent_screen.blit(self.image, (self.x, self.y))
pygame.display.flip()
def move(self):
self.x = random.randint(1, 22) * SIZE
self.y = random.randint(1, 16) * SIZE
class Snake:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("objects/block1.jpg").convert()
self.image = pygame.transform.scale(self.image, (30, 30))
self.direction = 'down'
self.length = 1
self.x = [40]
self.y = [40]
def move_left(self):
self.direction = 'left'
def move_right(self):
self.direction = 'right'
def move_up(self):
self.direction = 'up'
def move_down(self):
self.direction = 'down'
def walk(self):
# update body
for i in range(self.length - 1, 0, -1):
self.x[i] = self.x[i - 1]
self.y[i] = self.y[i - 1]
# update head
if self.direction == 'left':
self.x[0] -= SIZE
if self.direction == 'right':
self.x[0] += SIZE
if self.direction == 'up':
self.y[0] -= SIZE
if self.direction == 'down':
self.y[0] += SIZE
self.draw()
def draw(self):
for i in range(self.length):
self.parent_screen.blit(self.image, (self.x[i], self.y[i]))
pygame.display.flip()
def increase_length(self):
self.length += 1
self.x.append(-1)
self.y.append(-1)
class Game:
def __init__(self):
pygame.init()
self.surface = pygame.display.set_mode((1000, 800))
self.snake = Snake(self.surface)
self.snake.draw()
self.apple = Circle(self.surface)
self.apple.draw()
def reset(self):
self.snake = Snake(self.surface)
self.apple = Apple(self.surface)
def is_collision(self, x1, y1, x2, y2):
if x1 >= x2 and x1 < x2 + SIZE:
if y1 >= y2 and y1 < y2 + SIZE:
return True
return False
def render_background(self):
bg = pygame.image.load("objects/Y7If5J.jpg").convert()
self.surface.blit(bg, (0, 0))
def play(self):
self.render_background()
self.snake.walk()
self.apple.draw()
self.display_score()
pygame.display.flip()
for i in range(self.snake.length):
if self.is_collision(self.snake.x[i], self.snake.y[i], self.apple.x, self.apple.y):
self.snake.increase_length()
self.apple.move()
# snake colliding with itself
for i in range(3, self.snake.length):
if self.is_collision(self.snake.x[0], self.snake.y[0], self.snake.x[i], self.snake.y[i]):
raise "Collision Occurred"
# snake colliding with the boundries of the window
if not (0 <= self.snake.x[0] <= 1000 and 0 <= self.snake.y[0] <= 800):
raise "Hit the boundry error"
def display_score(self):
font = pygame.font.SysFont('arial', 30)
score = font.render(f"Score: {self.snake.length}", True, (200, 200, 200))
self.surface.blit(score, (850, 10))
def show_game_over(self):
self.render_background()
font = pygame.font.SysFont('arial', 30)
line1 = font.render(f"Game is over! Your score is {self.snake.length}", True, (255, 255, 255))
self.surface.blit(line1, (200, 300))
line2 = font.render("To play again press Enter. To exit press Escape!", True, (255, 255, 255))
self.surface.blit(line2, (200, 350))
pygame.display.flip()
def run(self):
running = True
pause = False
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
if event.key == K_RETURN:
pause = False
if not pause:
if event.key == K_LEFT:
self.snake.move_left()
if event.key == K_RIGHT:
self.snake.move_right()
if event.key == K_UP:
self.snake.move_up()
if event.key == K_DOWN:
self.snake.move_down()
elif event.type == QUIT:
running = False
try:
if not pause:
self.play()
except Exception as e:
self.show_game_over()
pause = True
self.reset()
time.sleep(.1)
if __name__ == '__main__':
game = Game()
game.run()
