Unity build gradle
Когда пытаюсь забилдить игру в unity для андроид получаю ошибку gradle build failed вот ошибка в консоли
Where: Build file 'D:\2020.3.14f1\My project (3)\Library\Bee\Android\Prj\Mono2x\Gradle\build.gradle' line: 28
What went wrong: Could not compile build file 'D:\2020.3.14f1\My project (3)\Library\Bee\Android\Prj\Mono2x\Gradle\build.gradle'.
startup failed: build file 'D:\2020.3.14f1\My project (3)\Library\Bee\Android\Prj\Mono2x\Gradle\build.gradle': 28: all buildscript {} blocks must appear before any plugins {} blocks in the script
See https://docs.gradle.org/7.5.1/userguide/plugins.html#sec:plugins_block for information on the plugins {} block
@ line 28, column 1. buildscript { ^
1 error
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- Get more help at https://help.gradle.org
BUILD FAILED in 1s ] stdout[
] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:218) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:157) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:116) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/AndroidJavaTools.cs:113) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Gradle.cs:226) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Gradle.cs:231) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/PostProcessor/Tasks/BuildGradleProject.cs:39) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/PostProcessor/AndroidPostProcessor.cs:112) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)